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Grænseløs Påvirkning

Interactive and generative sound and image for Museum Sønderjylland.

  • (Client)

    Museum Sønderjylland

  • (Category)

    Installation

  • (When)

    2020

  • (What we did)

    Installation design
    Programming
    Art direction
    Sound design
    Photogrammetry

  • (Themes)

    • 1. Classicism
    • 2. Bricks
    • 3. The romantic garden
    • 4. Functionalism
    • 5. The industrial city
  • (About)

    The exhibition Grænseløs Påvirkning (Borderless Influence) shows five themes, each a strong example of how influences from outside have shaped Danish building culture and architecture, often without anyone noticing, over centuries and generations.

    With a team of talented people we made an interactive installation where visitors shape the world around them. Image and sound are generative and affect each other in real time, so the piece is never the same twice: thousands of combinations of visuals and a 360 degree sound design.

(The full film)

(Start)

Design draft for the installation
Design draft for the installation
Creative planning in the studio
Creative planning with Anton at Glentevej, Copenhagen

(Visual parts)

Visual part #1. Boxes, functionalism, architecture, moving, systems
Visual part #2. Blue and white skies, summer
Visual part #3. Strokes, thoughts, sand, limitless
Visual part #4. Storm, particles, sand, glass, dust

(Interactive parts)

Interactive part #2. Garden DNA
Interactive part #1. Reflection, glass, mirror
Interactive part #4. Orbit, dust, particles, sand, physics

(Rune stone)

In 1810 Johan Bülow raised a rune stone in the romantic garden at his manor Sanderumgaard, where it still stands. The museum wanted it in the exhibition, but the stone was far too heavy to move. So we shot more than 250 photos around it, built a photogrammetry model, made a low poly cardboard copy and mapped realistic textures onto it.

Photographing the rune stone for the photogrammetry
Making the photogrammetry with Sándor (3D artist)
The finished cardboard model of the rune stone
The finished 3D cardboard model
The mapped rune stone in the exhibition
The mapped model in the exhibition
  • (Team)

    Agency: Flowerhaus
    Artist: Jeppe Vinum
    Digital designer: Anton Jeppe
    Sound designer: Jeppe Lindskov

  •  

    Programmer: Marcus Willis
    3D designer: Sándor Csikó
    3D print: Thomas Radoor
    Creative assistant: Marcus Guldbrandtsen

  • (Next)

    All work

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